Tag Archives: self-improvement

4 Principles of Not Wasting Time

There are so many postings out there on all sorts of blogs about how not to waste time that I’m not sure I can contribute something very meaningful (certainly not new), but since it’s something I’ve been thinking about, I might as well spill some ideas about it.

Like this? Please check out my latest book, Writing High-Performance .NET Code.

Definition

Any discussion of time-wasting is profitless unless you define what wasting time is. My definition is:

Wasting time is doing anything that does not contribute to my goals.

That is a very broad definition, but it is very useful. It presupposes a goal-oriented mind set and I don’t want to get too far down that path here. If you’re really interested in a goal-focused system, I highly encourage you to read The 7 Habits of Highly Effective People, which is a principles-based approach to effectiveness and goal-setting is a huge part of it.

Whatever your personal system, much of the corporate world and building software specifically revolves around goals (aka “milestones”, “targets”).

This definition includes taking breaks and eating lunch, but let’s not be silly–we’re not talking about that and I’m not going to water down the definition nor am I going to spend pages talking pointlessly about exceptions to it. We’re all intelligent people here and can understand the important principles.

Many Small Goals Are Better Than One Large One

Software development processes have been undergoing evolution since the beginning and lately the whole agile process seems to be taking over. Whatever the process, many companies are finding more success in breaking down large projects into tiny goal-driven chunks, sometimes lasting as little as a week.

This same principles can be applied to ourselves at both large and fine-grained levels. It is definitely good and desirable to have the overall vision of our project in mind, but  this doesn’t often help us get the work done. Some of my most productive days are when I break down a huge task into tiny subtasks and set a goal for each one (“I will have this done by 11am today, then I will wrap up this other small one by 4pm.”)

An example: I’m currently writing some code to move a huge amount of data around in our production database. We’re going to be rolling out a major update that requires some fundamental changes to how things operate. This task is so large and daunting that I get a headache just thinking about it and so I could put it off, just spinning my wheels until I decide to face the inevitable. Instead, I’ve broken it into several smaller tasks that are each easily managed and understood.

Before After
  • Convert database to new format
  • Export SQL script of new tables, triggers, indexes, etc. directly from SQL Server
  • Aggregate data from Table1 into NewTableX
  • Move data from Table2 to NewTableY
  • Move data from Table3 to NewTableZ
  • Verify moved data
  • drop old tables
  • drop old columns
  • etc.

(In my example, the After column actually contains about 30 items, depending on how far I want to break it down…it could be more.)

Now, instead of being overwhelmed by the complexity of a large task (and thus doing nothing), I can easily handle each of the sub-steps efficiently. I’ve changed a two-week task into many hour-long tasks.

The psychological effect of  too-hard/too-complex/too-much is devastating. You can’t handle something like that–no one can, and so you won’t–you’ll just end up wasting time fretting about it. Break it up for your sanity and happiness, as well as productivity.

Motivation is Crucial

Often, a key to not wasting time is having sufficient motivation. Motivation can come in all sorts of ways–the key is to figure out what motivates you and then set yourself up to succeed by using that motivation as a carrot to pull you forward. It can be a good idea to share your motivations with managers so they understand what drives you.

Motivation can often begin with picking good goals. If your goals are unrealistic, you are almost guaranteed to fail in some way. Despair feeds on itself and will sink your productivity and cause you to engage in anything but work. Not only will you avoid the drudgery of work, but you won’t take steps to improve yourself or change the situation. This cycle must be broken immediately.

If your projects are just not that interesting this can be a challenge. Everybody has tasks they don’t particularly like, but if the majority of your time is spent doing stuff you get no pleasure out of, you are doing a huge disservice to yourself and your future. Eventually, you’ll become wasted and useless to both yourself and your employer. Fix the situation–get a new project, get a new job, find side projects to do that you do enjoy as rewards for getting through the drudgery–anything to avoid becoming the shell of a person you once were.

Maybe you don’t necessarily need a new job right now–maybe you just need to fix the situation at your current job, get some enjoyable hobbies at home, spend more time with the family. The needed changes aren’t always drastic–but figure them out so you don’t spend every day wallowing in a mire not doing anything useful.

Eliminate Distractions Now

I don’t think I’ve answered my office phone in about a year. Not that many people call it in the first place, e-mail being highly-preferred around here, but I like to say I stand on principle. You can read a lot about creating the right environment for highly-skilled software developers in the fabulous book Peopleware: Productive Projects and Teams.

I’ve also stuck to the practice of keeping my e-mail inbox cleared. I delete almost everything I receive unless I need to store it for later or act on it.

In my entry about working an 8-hour day, I talked about various time-wasting activities that I’ve observed, such as  wandering the halls, micro-managing, too many words, poor inbox management skills, and more.

The goal of eliminating distractions is not to completely choke off any aspect of fun, diversion, and other social aspects of working in an office–those are good things. The goal is eliminate the things that don’t help us in our jobs and that aren’t really all that enjoyable to us anyway, all things considered.

One way of eliminating your distractions is to go out of your way ahead of time to manage them so they don’t come up later. Some ideas:

  • If you need somebody to do a task, anticipate questions, concerns, or problems they may have. Try to address these in an e-mail or in person (or both) quickly so that the person can expect it and won’t come to you later with problems.
  • Shut  the office door, turn off the phone, close e-mail. Don’t let people find a way to distract you.
  • Shut down your feed-reader, disable pop-up notifications from it. Set aside time during the day to review feeds and news.
  • Have a clean desk. Keep only things you’re actively working on visible.
  • Set a schedule or a signal to your peers and supervisors of times when you are busy and should not be bothered. Be assertive and enforce it.
  • Focus on one project at a time. Everybody has a million things to do.

Plan Weekly, Daily, Hourly

Finally, bringing it around full circle back to goals: plan as much as you can to the extent it makes sense. That’s a weasel sentence, I know, but there’s no way around it. In general, though, I think we could all do with more planning.

Effective planning combines all the above principles into a coherent framework for your work week.

Every week, you have certain meetings, tasks to be completed, issues to be researched, people to be spoken to.

Every day, a certain subset of those must be done.

Every hour, you must pick a task to work on.

My plan is to take 10-20 minutes every day to plan the day’s activities, set min-goals, while at the same time strategizing to eliminate distractions. Every Monday morning I take an additional 10-20 minutes to review and set the major goals for the week, ensure meetings are scheduled, projects are given the correct priority, I know my tasks and responsibilities, and that I have enough dead-time left unscheduled because things always come up (we operate quickly-growing 24/7/365 services–there’s no avoiding issues).

Every time you finish a task, there should be another one waiting, whether you decide to tackle it right away or take a break and do something else. As long as you have a plan, it’s ok.

There are tons of other resources out there–I’ll just link to some in the forums of Steve Pavlina.

Now I should stop wasting time and get back to work… 😉

How to work an 8-hour day

One of the things I decided when I started working was that I was not going to be one of those guys who worked 12 hours a day for a company (if I ever become an entrepreneur, all bets are off since I’m working for myself). So far, I’ve been pretty successful, and I’ve noticed a few things that may help others. Some of these are more observations than practices.

1. Understand reality: Work Load

The first thing to realize is that the amount of work to do will always exceed the time available. This is why effective management is important. If you are being ineffectively managed, it may be difficult to force a change in some of the following areas.

Just because there is always more work to do, this is no reason to kill yourself trying to get it all done. Or even overexert yourself (except in rare instances). Don’t misunderstand: I’m not saying you have an excuse to slack. Giving all of your time and attention to your employer/projects/job is the baseline here. I am saying that just because you have a lot of work is not a valid reason to work 12 hour days.

Unless you enjoy it…in which case you’re reading the wrong article. If you’re a workaholic, sacrificing your health, family, and free time to get ahead, knock yourself out. You can stop reading now.

There are always special circumstances, though. If you operate in an environment that runs 24/7 services and Something Bad happens–well, then you need to fix it if takes you 24 hours. Hopefully, you’ll get corresponding time off in return. If it’s the last week before release of a project and a major bug comes up–get it done.

I’m talking about normal days, normal work.

If you are working 12 hour days and you don’t like it, then change. No excuses. Change the job or change jobs.

2. Don’t waste time

I knew someone who always complained about having so much work to do, working 60-70 hour weeks, always been pressured, etc. I know he did have quite a bit of pressure to do a number of things, but I eventually stopped feeling empathy for him because I constantly saw him talking to so many people (friends, not direct co-workers) during work.

If you’re so busy working long hours, why do you waste so much time? Why is it that the people who complain loudest about being overworked mostly create the situation themselves?

Don’t wander the halls looking for distractions–chances are you’ll find them.

There is a balance to strike here between enjoyable work environment, having friends, being part of a team, and actually getting things done. There is also something to be said for the difficulty of concentrating on challenging topics for a long time at a stretch. Breaks are definitely needed.

There are trade offs to everything. If you spend an hour or two every day reading blogs instead of working on your projects, you’ll pay for it in time later. If this is a trade off you’re willing to make, so be it, but make sure you understand your priorities and the consequences of your decisions.

I know someone else who used 100 words to say something when 4 would do. This made meetings long, tortuous affairs (unless strong ground-rules were created, endorsed, and enforced). Even simple questions were avoided because nobody wanted to sit there and endure a longer-than necessary answer about the history of the universe. Don’t waste people’s times, and don’t stand for people wasting yours.

Be wise, what can I say more?

3. Don’t micro-manage

The topic of micro-management is something that could take up other blog posts and books dedicated to the subject, but I just want to focus on aspects of it related to time.

This is an inverse of wasting time on trivialities. I once had another boss who spent unbelievable amounts of time responding to every trivial e-mail (and he insisted on being CC’d on every topic of course) and he also complained about working extremely long weeks. And he worked all weekend. He checked on the status of things constantly and was usually the first to spot potential problems. (There were other reasons for this, too: he was usually a main point-of-contact for customers and he had more domain knowledge of everything we were doing). He was very, very smart and usually not wrong, but he did spend a lot of time doing things that were arguably someone else’s job. We never felt invested in these aspects of work, though, because he just did them.

If you find yourself with your fingers in every aspect of your organization, you have a problem, and need to take some time out for consideration:

  • Why do you feel the need to be connected to everything going on? Is it because you have to feel in control, or do you not trust others to do a good job?
  • Do you not trust your employees? If not, why not? Do they really do a bad job?
  • If they do a bad job, why? Are they fundamentally lazy, unqualified, dumb? If so, why are they still working there? Why are you paying them and doing their job anyway?
  • Would better training help?
  • Maybe expectations aren’t clear. Instead of you picking up the slack, review the expectations you have for them and go over deficiencies. Make them responsible and give them ownership. Don’t undermine their jobs by taking it away. Check on them in the future to make sure things are improved, but don’t involve yourself day-to-day.
  • Is it necessary to involve yourself in every discussion or can you just ignore until it reaches a level you need to get into? Resist the urge to comment on things you weren’t asked about.

If nothing else, micro-management always breeds resentment.

 

4. Set boundaries

I have tried to make it clear to my bosses over the years that when I’m working on a task, I am not to be bothered on a whim. When I’m concentrating, don’t bug me. This is a somewhat loose rule for me, because it really depends on what I’m working on. However, it is more true than not.

The context switching that can happen with interruptions is dangerous for productivity. Eric Gunnerson wrote about “flow state” years ago. Flow state is a zone you get in where your brain is completely engaged–you’re firing on all cylinders, fully committed and involved–pick your metaphor. It’s hard to get into and easy to leave.

I have a nice pair of Bose QuietComfort 2 Noise Cancelling Headphones. These are essential for me now. The whole topic of listening to music while programming is a separate one, with some debate, but I find it usually beneficial. Sometimes I put them on to block sound without listening to music. This also minimizes casual interruptions. I rarely listen to music while trying to create a new solution for something–only when I’m coding something I understand.

Also make sure to enforce a work/life boundary. I have made it clear in my job that I am not be called unless it’s an emergency that needs to be fixed RIGHT NOW. I ignore IMs and e-mails (unless I’m in the mood to answer something, or it’s trivial, or I know it would make somebody happy to know the answer to). If there’s a critical problem, I’ll get a phone call.

I also communicate vacations and just how far out of reach of civilization I will be well ahead of time.

5. Limit Meetings

There is an abundance of resources out there for effective meeting management. I’m more in favor of limiting the occurrences of meetings in the first place. How well you can do this depends a lot on your organization and the projects you’re working on.

Pointless meetings are a waste of everyone’s time. They can be demoralizing, energy-sucking vortexes. Recovering from a bad meeting can take further attention away from actually getting things done.

In my case, we have mercifully few meetings–only when the entire team needs to give input, we need to brainstorm about a tricky problem, or general status updates (yearly or quarterly).

Much of what goes on in meetings can be substituted by effective individual planning, e-mail, issue tracking, or planning better in the first place.

6. Know your tasks

Spinning your wheels is death. Don’t be wasting your time unconsciously (If I’m going to waste time, I’d rather do it consciously with Desktop Tower Defense).

If you’re stuck on a task, get help, change gears, do something else. Make sure you have a process to detect when you and others are stuck so that you don’t waste time.

Always know what you’re supposed to be working on. In addition to have issue-tracking software, make sure priorities are communicated clearly and often. Once you finish something, you should know what the next task is, whether  you do it then or not. Whenever I have a problem of knowing my priorities, I ask my manager. It’s his responsibility to know and set them. I don’t have to worry about it.

There is usually a list of “nice-to-haves” that you can work on once high-priority stuff is done. Don’t let that list get lost, but track it the same way you do regular issues.

7. Effective Information Management

This means all sorts of data: e-mail, documents, data, scheduling, task lists. Simplify, automate, streamline. I won’t go into specific techniques–you can find them elsewhere.

Just a few simple points that I use:

  • Don’t read what you don’t need to
  • Don’t respond when you don’t need to
  • File away or delete ASAP

It’s easy to get buried in information these days–and consequently it’s easy to think it’s at all important. Don’t fall into that trap.

8. External Motivations

A little obvious, this one, but important to ponder. None of this will work if you don’t have strong outside motivations. You have to really enjoy being outside of work–and I don’t think the satisfaction of doing nothing is enough. You’ll get bored of that eventually. Sitting in front of a TV every night “unwinding” for three hours is not a motivational experience (quite the opposite, usually).

Hobbies, projects, sports, exercise, cooking, family, church, books, culture, service are all part of life and should be enjoyed.

I usually schedule my evenings to some degree–whether it’s working out,  moving ahead on personal programming projects, building my latest LEGO model, watching a movie with Leticia, or reading a book–I’ve got a long list of things I enjoy doing. If I don’t follow the schedule exactly, or can’t fit everything in, I don’t sweat it–as long as I’m enjoying myself, that’s what matters.

Work isn’t everything–in fact, it isn’t even the greatest part of anything. Be well-rounded.

* Exceptions

Unfortunately, not every job can be forced into a neat 8-hour work day. My wife, for example, works for a news wire service. She works 8-hour days most of the time, but quite often she ends up staying late to take care of things. Unfortunately, when your job depends so much on other people, it can be a bit hard to plan days, and it’s very possible that work comes up right when you leave, or there is too much work to fit in in a day. However, this is unsustainable in the long run. Either more efficient processes have to be introduced, the work load decreased, or more people hired.

A word or two about politeness as well: it’s difficult in some environments to enforce better behaviors without being considered rude, grouchy, or holier-than-thou. Sometimes firmness has to give way to politeness. The carrot usually works better than the stick anyway in the long term.

10 Ways to Learn New Things in Development

Expanding upon one of the topics in my post about 5 Attributes of Highly Effective Developers, I’ve been thinking of various ways to kick-start learning opportunities in my career and hobbies.

1. Read books. There are tons of books about programming–probably most of them are useless, but there are many, many gems that can greatly influence your abilities.

I still find that it’s easier and faster to find information about many topics in familiar books than to find similarly valuable information online. Read all your books to get to this point.

Books are also valuable from theory, architecture, design point of view. There just aren’t that many places on the web to get high-quality, authoritative instruction in this.

Like this? Please check out my latest book, Writing High-Performance .NET Code.

2. Read Code. This is something I was late to. I didn’t start reading a lot of significant code until after I had a few years of professional programming experience. I would be a better programmer if I had started earlier. I try to read some source code every week (not related to work, not my own, etc.) from an open source project. Start with programs that you use and are interested in. I started with Paint.Net and it solidified a lot of .Net program design technique for me.

Reading other people’s code shows you different ways of doing things than you might have thought of on your own.

3. Write Code – Lots of it. Fundamentally, the best way to learn something is to do it. You can’t fully internalize something until you’ve written it. This starts with something as simple as copying the code examples from tutorials and books. That’s copying by hand, not cut&paste. There’s a difference. The idea is internalize and think, not blindly copy. Look up new API calls as you go. Tweak things.

Most importantly, develop your own projects–whether they’re simple games, participation in an open source project, or a simple plug-in to a program you use.

Try to use new technologies, new techniques, new designs–do things differently. Do things better in this project than in previous ones.

This is really the core point–if you want to be a better developer than develop.

4. Talk to other developers – about specific problems you have, as well as the latest tech news from [Apple|Microsoft|Google|Other]. This not only helps you feel part of a team or a community, but exposes you to a wide variety of different ideas.

Different types of projects require different designs, coding techniques, processes and thinking.

If you work in a small team (like I do) and you don’t have access to many other people, go find some at a local user group meeting. If nothing else, participate in online forums (you’ll have to look harder for an intelligent discussion).

5. Teach others. Similar to just reading code versus writing it, teaching other people can do wonders for forcing you to learn a topic in depth.

The very idea that you’re going to have to teach a topic to someone else should force you to learn something with a far better understanding than you might otherwise. You can face questions.

If you can’t explain a concept to a 6 year-old, you don’t fully understand it. – Albert Einstein

Teaching situations are myriad: one-on-one with your office-mate, water-cooler meetings, informal weekly gatherings, learning lunches, classrooms, seminars, and more.

How about setting up a once-a-week 30 minute informal discussion among like-minded developers? Each week, someone picks a topic they want to know more about and teaches it to the others, instigating a conversation. If you knew were going to teach the group about synchronization objects, don’t you think you’d want to understand the ins and outs of critical section implementation?

6. Listen to podcasts

If you’ve got time where your brain isn’t otherwise occupied, subscribe to podcasts. My current favorite programming-related one is .Net Rocks. They also do a video screen cast called dnrTV.

These will help you keep up on the latest and greatest technologies. You can’t learn everything and podcasts are a good way to get shallow, broad knowledge about a variety of topics, from which you can do your own deep investigations.

If there are other, high-quality developer podcasts, I’d love to hear about them.

7. Read blogs

There are more blogs than people to read them, but some are extremely well-done. I’m not even going to post links to any–there are plenty of other resources out there for that. This is one of the best ways to connect to people who actually develop the software you love and use.

8. Learn a new language

If all you’ve ever done is C(++,#)/Java there are a LOT of other ways to think about computer problems. Learning a new language will change the way you think. It’s not just a different syntax–it’s fundamentally rewiring the brain. Sure, all languages get compiled down to assembler in the end, but that doesn’t mean a high level abstraction isn’t valuable.

Functional, query, and aspect-oriented languages are starting to merge with C-based languages–are you ready?

9. Learn the anti-patterns

Aside from knowing what to do, learn what not to do. Read Dailywtf.com often and take the lessons to heart if you don’t already know.

It’s all well and good to understand proper OO design, coding style, and what you should be writing, but it’s easy to get into bad habits if you’re not careful. Learning to recognize bad ideas is vital when taking charge of a project.

Wikipedia has a thorough breakdown of many common anti-patterns,

10. Be Humble

Learning means:

  • Replacing faulty knowledge with better knowledge
  • Adding knowledge that you do not already have

There’s no way to learn until you admit you have some deficiencies. It all comes back to humility, doesn’t it? If you ever start thinking you know everything you need to, you’re in trouble. True learning is about hungrily seeking after knowledge and internalizing it. It takes lots effort. We all know this in theory, but we have to be constantly reminded.

How to file good bug reports (from Frank Kelly)

This is an issue I run into constantly at my job.

Frank Kelly wrote up a good summary of some items. They’re simple, easy to understand, easy to follow, even for non-programmers. 😉

In fact, I’m sending this link out to everyone in my group here at work.

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6 Ways to Increase Your Confidence As You Code

One of the key requirements for being able to reliably update software is the confidence that the changes you are making are safe. The amount of confidence required increases with the complexity of the system.

In my day job I work on a real-time messaging system that can have very, very little downtime. As the service grows and sees more traffic, the amount of downtime shrinks. We start to worry now if upgrades take longer than 5 minutes. (It’s almost to the point where we’ll need redundant systems in order to do maintenance).

To upgrade this software, I have to have an awful lot of confidence in the code changes made. Sometimes that confidence varies.

What to do to gain confidence:

1. Consistent process

Having a set of rules to follow is a fundamental requirement of good software engineering. I’m not going to discuss what the process should be, but you should have one that works well.

Why is this important?

Programmers like order. We like well-defined problems where we can see the end from the beginning. We don’t like haziness, indeterminism, or too many choices.

A process nails down the unknowns–it tells you very specifically what the next thing to do is. A good process leaves no room for doubt.

A good development, testing, and deployment process is the first step to building confidence in what you’re doing.

For my messaging system example, here’s a short summary of what our upgrade process is. We didn’t just come up with it–it evolved as our business grew and the requirements grew with it.

  1. All unit and integration tests pass (we have about 2200 automated tests for this that can run in about 4 minutes)
  2. We’ve run it on staging server for a few weeks with no issues.
  3. All new features have been tested on the staging server
  4. Formal change document has been submitted and approved.
  5. Formal test results documented.
  6. Previous version backed up.
  7. Perform upgrade
  8. Monitor system (including custom automated monitoring tools)

At any point, I know where we are in the process and what needs to be done next. Sure, there may be details within these steps that require thought and creativity, but the process guides it all and makes us more confident that we’re not performing ad-hoc operations.

2. Unit Testing

There are other types of testing, but it all starts at the unit level, with simple tests that exercise your code line by line, function by function, feature by feature. I recently wrote a few thoughts about unit testing. Unit testing is where you can see the overall wellness of your code–you want that green bar!

Without unit testing, how do you know the code you’re writing is doing what it should? do you just run it and push it through its paces? This is highly inefficient for most types of code. You’ll run out of steam before you start getting close to edge cases.

The fact is that automated unit tests are a baseline for confidence in your code. You need to be able demonstrate time and again that your code performs well.

This all presupposes that you are writing good unit tests. If you’re not sure, start studying. I don’t buy the arguments about lulling developers into a false sense of security–sure, that can happen, but having good developers who understand this is a prerequisite.

If you’re not unit testing–what is your basis for confidence in your code?

3. Code Coverage

Code coverage goes hand-in-hand with unit testing as a good way to automatically discover what areas of your program are in need of more testing. I’ve found that one of the biggest barriers to unit testing a large C++ application we have is that we have no way of easily measuring test coverage. If we had time, we could definitely to the analysis ourselves, or we could spend a lot of money to get a C++ instrumentation profiler, but these are slow and very tedious to use in my experience.

In .Net, use the tools to your advantage.

The psychological benefits of seeing 75-, 90-, 95-, even 100-percent coverage are immense. You know that every line of the program has at least been touched.

Of course, most code coverage tools analyze line coverage, not path coverage. Combine  complexity analysis with code coverage to determine which functionality should probably have better testing. There are plenty of free and commercial tools that will give you cyclomatic complexity, among other metrics.

Use other analysis tools like FxCop to make sure your other ducks are in a row. It can find easy-to-overlook problems like not validating arguments of public methods, which can then lead to more unit tests and more coverage to achieve.

4. Automation

Take yourself out of the equation as much as possible. The point of a process is to be repeatable–it’s like automating yourself. Not only should unit testing be automated (thankfully, most testing frameworks handle this easily), but so should coverage and quality analyses.

What about deployment? Automate it. Documentation generation? CD master creation? Web upload? E-mail notification? Automate them all. Production builds should be invoked with a single command.

Working on boring, repeatable code? Automate it with code-gen.

The bottom line is: Don’t waste your brain cells on stuff that is highly repeatable, especially when it is prone to mistakes.

5. Code Review

Last week, a rather serious bug was discovered in some of our software (not released yet, thankfully, but close). The bug was mine, and I knew exactly what the problem was, but instead of designing a solution by myself, I brought a co-worker into the discussion just to bounce ideas off of. He had great suggestions, and made me think of things I might not necessarily have thought of on my own. We both went over the code and came to a solution that was simple and acceptable to both of us. The confidence level was much higher with this than it would have been otherwise.

This story is repeated daily by programmers throughout the world. Code review is a practice based on the simple notion that there is no one person smart enough to get it correct the first time.

Even if you’re working alone, which I often do, it pays huge dividends to regularly review your code with an eye for finding trouble. If you see any weakness at all, don’t ignore it–fix it. If you’re reviewing your own code, it’s a good idea to wait a bit after the time you wrote it. This gives your brain a chance to forget a little bit about it. Then, if you find you can’t understand it anymore, it’s either too complicated, or (if it fundamentally really is complicated) you need better comments.

Reviewing with other people has more benefit, however. Not everybody thinks the same way about problems. People have different experience, different expertise and focus, and you can’t take advantage of that if you don’t let them teach you. Even if the other people have less expertise than you, it is still beneficial (assuming they have some basic competency that they can bring to the discussion).

Once you let other people tear into your code (nicely, I hope), your confidence can be higher because you can add the confidence other people have in it (once your problems are corrected, of course!)

6. Repeatable Experiences

In the end, one of the best ways to increase your confidence in yourself, your code, and your practices is to have the evidence of repeated experiences behind you. You’re always learning, and that learning contributes to improvements in processes, testing, and your personal coding practices. Once you learn what works, especially during tricky upgrades, you can go into the next trial with increased confidence that you’re doing something right.

Have any other ideas on increasing confidence? Leave them in the comments!

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Unit testing benefits programmers who are already good

In order to kick my unit testing skills up a notch, I’ve been reading a lot about it lately. Today I had the thought: “Unit testing only helps already-good programmers.”

My reasoning is that bad programmers are going to write bad tests, or not enough test cases, or bad test cases, or won’t take the effort to refactor their code when necessary, or won’t realize their code reeks, and so on and so forth.

The message from unit testing, and the XP camp in general, is that well-factored, object-oriented, testable code is key. But don’t those criteria presuppose some fairly intense skills on the part of the programmers? Merely introducing unit-testing into your processes won’t automatically improve the quality of code if someone has no clue.

This is a depressing line of thought. It’s not entirely true, however.

It IS possible that enforcing a rule on unit tests will “inspire” inexperienced developers to improve their code. Once they see the beauty of automated unit testing, hopefully some will realize that their code was NOT testable, NOT pretty, NOT well-factored, and start taking steps to change that. The knowledge to do that (why and how), however, will have to come from somewhere else. And since they’re not a good programmer, will they do this?

For these people, then, unit testing is of little benefit–chances are the code is of such low quality that the tests will just conform instead of try to break it.

You can’t teach someone the vision of unit testing without teaching the vision of a lot of other things as well. It doesn’t make sense otherwise.

A programmer who already understands how to build well-factored code is going to use unit tests in an entirely different way than someone who doesn’t understand them. To these people, it’s a way of verifying that it works to spec, and that it’s safe to change the implementation details without destroying the system.

I got into unit testing because I’m a good developer. It didn’t make me a good developer–it made me a better developer. (I said good developer, not great. I’m good because I realize that I always need to improve, and I take steps to do so, not because I’m a genius.)

That last paragraph and parentheses deserves more attention. How do you define a good programmer? Are they innately good, or are they good because they do certain things? Do you unit test because you’re a good programmer, or does the act of unit testing make you a good programmer? Is there a paradox here? Are both true? Neither?

Obviously, there aren’t just two kinds of programmers: 1) good and 2) bad. There is a spectrum. Obviously, again, just doing something doesn’t mean you’re automatically good or better, either. So I think you have to unit test because you’re a good programmer (or someone is forcing you, which is a different topic altogether) already and not the other way around.

I believe being a good programmer must come from within you. Becoming a better programmer can be done with the help of education, tools, and processes.

(Unit testing is just the topic I’m thinking about lately–you could replace it with any practice and the ideas are still the same.)

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Fighting Brain Rot

Alex Shalman has a great post at zenhabits about how to avoid letting your brain decay into apathy and atrophy. It’s a great call to action, to find ways of self-improvement. I think the behaviors listed here dovetail very nicely with the attributes of highly effective programmers.

By continuing to do as we always have, the quality of results will be the same as always. Only when we step out of our comfort zones, and push ourselves to improve, will we gain useful new experiences, knowledge, and ideas.

I think the methods of expanding the mind are highly applicable to software developers. I just have a little bit of commentary on each one.

11. Reading – I think I would have put this at #1. It’s the easiest way of cramming information into your skull. It’s the most efficient method of information transfer, and that’s our bread-and-butter as programmers, so we should become expert at it.

10. Writing – We write code for a living, not necessarily prose, but communication is key to so many areas in life, that learning how to write effectively is critical to most careers. For myself, I definitely find it easier to express myself in writing than in-person. Doing this well becomes a critical ability.

9. Puzzles – Developing a large software project is in many ways like an enormous software project. It’s so large, though, that we can’t comprehend it all at the same time. But practicing other types of puzzles can train our brains to look for patterns and to develop new, creative ways of thinking. My favorite offline puzzle is the New York Times Crossword, but I enjoy the occasional sudoku.

8. Mathematics – a good understanding of boolean logic, prepositional calculus, discrete mathematics, asymptotic notation, etc. are great things for developers to have. A general understanding of algebra, calculus, trigonometry, and statistics also comes in handy more-than-occasionally. Another valuable idea that comes out of mathematical understanding is the idea of precision in thought and rigorousness in testing or understanding your software–think loop invariants.

7. Painting – I am definitely not an artist by any means, but the underlying principle of some kind of artistic self-expression is important. The creative side of your brain must be regularly exercised. For me, this is in the form of building Legos.

6. Cooking – I initially found this to be a peculiar choice, but it makes more sense when I ponder it. Cooking is at once creative and precise. Not only does it use all the senses, but it requires you to think on your feet and be very, very organized and detail oriented, especially when you start cooking for more people. Planning and execution both become huge issues.

5. Music – I wholeheartedly agree, and I’ll even go out on a limb and say that you need to listen to lots of genres of music, especially classical. Why classical? Because it exhibits more musical complexity than all others. It doesn’t minimize various musical aspects (variation, melody, harmony, tempo, timbre, i.e.) for the sake of a single one (i.e., rhythm).

4.Poetry – I used to write fiction and poetry in high school and earlier, but it’s been quite a while. I do remember it being quite the exercise to compose sonnets–it forces you to be extremely creative with grammar, syntax, meaning, vocabulary, and more.

3. Meditate – This is an art I need to learn more about. I find I do this automatically in some situations where I’m not otherwise preoccupied (the shower), and I can solve a question I’ve had. I find that NOT doing something is as important as doing something in many cases. When I’m faced with an especially thorny problem at work, it really helps to just write down my thoughts about it and let it sit for a few days while I think about it in my off moments. Most of the time, I can come back and have a better solution than if I had started right away.

2. Learn a language

A language that doesn’t affect the way you think about programming is not worth knowing. – Alan Perlis

The original article obviously means foreign spoken languages, which I definitely agree with. I speak Italian, and the insights it’s given into my own native English are quite valuable. If you’re a careful student, knowing two languages definitely forces you to think about the meaning of words and constructs. It’s much harder to take things for granted.

I think the same is true of programming languages–knowing more than one helps your mind think about a problem in different ways. Once you understand functional programming, for example, you will never look at programming the same way again.

1. Question Everything – This is analogous to love of learning in my Effective Programmers essay. It’s not being a jerk and denigrating everybody else’s ideas. It’s asking yourself continual “Why” questions in order to understand the issue.

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Podcasts I listen to

I got a 4 MB blue iPod Nano 2nd Genfor my birthday last June, and while I do have a few music playlists, I almost exclusively listen to podcasts. I can’t believe I went so long without one of these. Putting together the list below led me to some others that I might give a try, but for now here’s my list:

Education

  • In Our Time – A weekly BBC production discussing various events, people, or ideas in history (recent or ancient). Always interesting. About 45 minutes long.
  • Philosophy Bites –  A weekly interview with someone about a specific philosophical topic. About 15 minutes long.
  • Talk of the Nation: Science Friday – Weekly show about all sorts of issues relating to science. It’s in a very easy-to-listen-to format. Broken into segments. About 1hr per week.
  • Science Talk from Scientific American – I don’t think I like it as much as Science Friday, but it’s still very interesting. It’s usually focused on one or two topics per episode, sometimes recording of lectures by prominent scientists. Weekly, about 30 minutes.
  • Grammar Girl – Nice and short, answers to tricky grammar questions. Often plays off current events. Weekly. 5 minutes.
  • Get-It-Done Guy – I’m a fan of Getting Things Done, as I kind of discussed in my entry on Outlook. This is a nice, short podcast with simple ideas for efficiency in your life. Weekly. 5 minutes.
  • Legal Lad – Answers to interesting legal questions. Weekly. 5 minutes.
  • Fundamentals of Piano Practice – really just somebody reading out loud the online book of the same name. I play piano, and I’m learning a ton of fundamental principles from this book that help. The hands-separate method? I’ve played for 8 years and never had it explained to me so clearly. It’s obvious in retrospect, but that’s the kind of good thing you learn in this book. Unfortunately, new readings haven’t been added since October. Varying length and frequency.
  • Learn Jazz Piano – I haven’t listened to any of these yet, but I’ve always wanted to play jazz. Infrequent (but still being updated!). 30m.
  • WordNerds – Interesting discussion of words and language. I always learn something interesting. Every three weeks. 30-60 minutes.

Business

  • MarketPlace – I like to follow the business news, and their format is really good. Entertaining, informative. Daily. 30 minutes.
  • MarketPlace Money – Their weekly show that goes into more depth on topics, discusses more “timeless” issues, answers questions. I really like this one. Weekly. 1hr.
  • Entrepreneurial Thought Leaders – Forums at Stanford with lecture and questions by famous entrepreneurs. These are frequently interesting, especially if you want to start a business someday. Weekly. 1hr.

Fun

  • Car Talk – how can you not have this on the list? They’re hilarious. And I do learn something about cars. Mostly, just fun, though. Weekly. 60 minutes.
  • LAMLradio: LEGO Talk Podcast – Interviews with LEGO builders, and others in the online LEGO community. I like it, but you probably have to be familiar with the community to follow it. Weekly 15 minutes.
  • MunchCast – A weekly show about junk food! I’ve only listened to the first episode, but I’m hooked. It’s more interesting than it sounds. Weekly. 30m.

Technology

  • .Net Rocks – Very well put-together show about .Net development, upcoming technology, interviews with industry pros. Twice weekly. 1hr+
  • This Week in Tech – Casual discussion of the week’s computing news with Leo Laporte. Highly entertaining. Has the cranky John C. Dvorak on often, but the panel rotates. Weekly. 60-90m.
  • Windows Weekly – Covers Windows-specific news (mostly) with Paul Thurrott and Leo Laporte. Also interesting stuff. Weekly. 1hr
  • Security Now – With Steve Gibson and Leo Laporte. They talk about all sorts of security-related topics. Very interesting, very well done. They have a knack for explaining difficult concepts in a way that’s easy to grasp. One of my favorites. I am not a security guru, but this is fascinating stuff. Weekly. 1hr.
  • HanselMinutes – with Scott Hanselman who now works at Microsoft. Discusses various technical topics, usually related to programming. To be honest I don’t like this one as much very often, but I still listen to it occasionally. Don’t know why…a little dry?
  • NPR Technology News – stories culled from various NPR programs into a 20-30 minute collage. Weekly.
  • The Tech Guy – another Leo Laporte show, in a longer format, with interviews, callers, and more.

Honorable Mentions

  • The Restaurant Guys – Discusses “food, wine, and the finer things in life.” If you like food, you’ll probably enjoy this podcast. I was probably interested in about half of their shows but something about them bugged me so I’ve dropped them for now in favor of other things. I may add them back soon. Daily. 1hr.

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Top 5 Attributes of Highly Effective Programmers

What attributes can contribute to a highly successful software developer versus the ordinary run-of-the-mill kind? I don’t believe the attributes listed here are the end-all, be-all list, nor do I believe you have to be born with them. Nearly all things in life can be learned, and these attributes are no exception.

Like this article? Check out my new book, Writing High-Performance .NET Code.

Humility

Humility is first because it implies all the other attributes, or at least enables them. There are a lot of misunderstandings of what humility is and sometimes it’s easier to explain it by describing what humility isn’t:

  • humility isn’t letting people walk all over you
  • humility isn’t suppressing your opinions
  • humility isn’t thinking you’re a crappy programmer

C.S. Lewis said it best, in the literary guise of a devil trying to subvert humanity:

Let him think of [humility] not as self-forgetfulness but as a certain kind of opinion (namely, a low opinion) of his own talents and character. . . Fix in his mind the idea that humility consists in trying to believe those talents to be less valuable than he believes them to be. . . By this method thousands of humans have been brought to think that humility means pretty women trying to believe they are ugly and clever men trying to believe they are fools.*

Ok, so we realize humility isn’t pretending to be worse than you are and it’s not timidity. So what is it?

Simply put, humility is an understanding that the world doesn’t begin and end with you. It’s accepting that you don’t know everything there is to know about WPF, or Perl, or Linux. It’s an acknowledgment of the fact that, even if you’re an expert in some particular area, there is still much to learn. In fact, there is far more to learn than you could possibly do in a lifetime, and that’s ok.

Once you start assuming you’re the expert and final word on something, you’ve stopped growing, stopped learning, and stopped progressing. Pride can make you obsolete faster than you can say “Java”.

The fact is that even if you’re humble, you’re probably pretty smart. If you work in a small organization with few programmers (or any organization with few good programmers), chances are you’re more intelligent than the majority of them when it comes to computers. (If you are smarter than all of them about everything, then either you failed the humility test or you need to get out of that company fast). Since you happen to know more about computers and how software works than most people, and since everybody’s life increasingly revolves around using computers, this will give you the illusion that you are smarter than others about everything. This is usually a mistake.

Take Sales and Marketing for example. I have about 50 Dilbert strips hung in my office. I would guess half of them make fun of Sales or Marketing in some way. It’s easy, it’s fun, and it’s often richly deserved!

But if they didn’t sell your software, you wouldn’t get paid. You need them as much as they need you. If someone asked you to go sell your software, how would you do it? Do you even like talking to people? As clueless as they are about the realities of software development, they have skills you don’t.

There are some industries where extreme ego will get you places. I do not believe this to be the usual case in software, at least in companies run by people who understand software. Ego is not enough–results matter. If you have a big ego, you’d better be able to back it up. Unfortunately, the problem with egos is that they grow–eventually you won’t be able to keep up with it, and people will see through you.

The competent programmer is fully aware of the strictly limited size of his own skull; therefore he approaches the programming task in full humility, and among other things he avoids clever tricks like the plague. – Dijkstra

Without humility, you will make mistakes. Actually, even with humility you’ll make mistakes, but you’ll realize it sooner. By assuming that you know how to solve a problem immediately, you may take steps to short-circuit the development process. You may think you understand the software so well that you can easily fix a bug with just a few tweaks…and yet, you didn’t realize that this other function over here is now broken. A humble programmer will first say “I don’t know the right way to solve this yet” and take the time to do the analysis.

Finally, humble people are a lot more pleasant to work with. They don’t make their superiority an issue. They don’t always have the “right answer” (meaning everybody else is wrong, of course). You can do pair programming with a humble person, you can do code reviews with a humble person, you can instruct a humble person.

Leave your ego out of programming.

It’s not at all important to get it right the first time. It’s vitally important to get it right the last time. – Andrew Hunt and David Thomas

Perhaps most importantly, a humble programmer can instruct him/herself…

Love of Learning

If you’re new to this whole programming thing, I hate to break it to you: school has just begun. Whatever you thought of your BS/MS in Computer Science you worked so hard at–it was just the beginning. It will get you your first job or two, but that’s it. If you can’t learn as you go, from now until you retire, you’re dead weight. Sure, you’ll be able to find a job working somewhere with your pet language for the rest of your life–COBOL and Fortran are still out there after all, but if you really want to progress you’re going to have to learn.

Learning is not compulsory. Neither is survival. – W. Edwards Deming

This means reading. A lot. If you don’t like reading, I suggest you start–get into Harry Potter, fantasy, science fiction, historical fiction, whatever. Something. Just read. Then get some technical books. Start with my list of essential developer books. They’re not as exciting as Harry Potter, but they’re not bad either.

A lot material is online, but for high quality, authoritative prose on fundamental subjects, a good book beats all.

Reading isn’t enough, though. You have to practice. You have to write your own test projects. You have to force yourself to push your boundaries. You can start by typing in code sample, but then you need to change them in ways unique to you. You should have personal projects and hobbies that expand your skills. Be writing your own tools, or “fun” programs. Write a game. Do what it takes to learn new things!

The type of programs you write have a big bearing on how well you learn new material. It has to be something that interests you, or you won’t keep it up. In my case, I’m developing software related to my LEGO hobby. In the past, I’ve written tools for word puzzles, system utilities, multimedia plug-ins, and more. They all started out of a need I had, or a desire to learn something new and useful to me personally.

Another aspect of this love of learning is related to debugging software. An effective developer is not satisfied with a problem until they understand how it works, why it happens, and the details of how to fix it. The details matter–understanding why a bug occurs is just as important as knowing what to do to fix it.

Learn from mistakes. I have seen programmers who make a mistake, have the correct solution pointed out to them, say, “huh, wonder why it didn’t work for me”, and go on their merry way, none-the-wiser. Once their code is working “the way it should” they’re done. They don’t care why or how–it works and that’s enough. It’s not enough! Understand the mistake,what fixed it, and why.

Good judgement comes from experience, and experience comes from bad judgement. – Fred Brooks

Obviously, some balance has to be struck here. You cannot learn everything–it simply isn’t possible. Our profession is becoming increasingly specialized because there is simply too much out there. I also think that in some respects, you need to love learning just for the sake of learning.

Detail-orientedness

Developing software with today’s technologies is all about the details. Maybe in 100 years, software will progress to the point where it can write itself, be fully component-pluggable, self-documenting, self-testing, and then…there won’t be any programmers. But until that comes along (if ever), get used to paying attention to a lot of details.

To illustrate: pick a feature of any software product, and try to think of all the work that would have to be done to change it in some way. For anything non-trivial, you could probably come up with a list of a hundred discrete tasks: modifying the UI (which includes graphics, text, localization, events, customization, etc.), unit tests, algorithms, interaction with related components, and on and on, each discrete step being broken into sub-steps.

I have always found that plans are useless, but planning is indispensable. – Dwight Eisenhower

Here’s a problem, though: few humans can keep every single task in their head, especially over time. Thankfully, detail-orientedness does not necessarily mean being able to mentally track each and every detail. It means that you develop a mental pattern to deal with them. For example, the steps of changing a piece of software could be:

  1. Thoroughly understand what the code is doing and why
  2. Look for any and all dependencies and interactions with this code
  3. Have a well-thought-out mental picture of how it fits together.
  4. Examine the consequences of changing the feature.
  5. Update all related code that needs to (and repeat this cycle for those components)
  6. Update auxiliary pieces that might depend on this code (build system, installer, tests, documentation, etc.)
  7. Test and repeat.

An example: I find that as I’m working on a chunk of code, I realize there are several things I need to do after I’m finished with my immediate task. If I don’t do them, the software will break. If I try to remember all of them, one will surely slip by the wayside. I have a few choices here:

  1. Defer until later, while trying to remember them all
  2. Do them immediately
  3. Defer until later, after writing  them down

Each of these might be useful in different circumstances. Well…maybe not #1. I think that’s doomed to failure from the start and creates bad habits. If the secondary tasks  are short, easy, and well-understood, just do them immediately and get back to your primary task.

However, if you know they’ll require a lot of work, write them down. I prefer a sturdy engineering notebookin nearly all cases, but text files, Outlook tasks, notes, OneNote, bug tracking systems, and other methods can all work together to enable this.

The more experience you have, the easier you’ll be able to track the details you need to worry about. You’ll also analyze them quicker, but you will always need some way of keeping track of what you need to do next. There are simply too many details. Effective organization is a key ability of any good software engineer.

Another aspect of paying attention to details is critical thinking. Critical thinking implies a healthy skepticism about everything you do. It is particularly important as you examine the details of your implementation, designs, or plans. It’s the ability to pull out of those details what is important, what is correct, or on the other hand, what is garbage and should be thrown out. It also guides when you should use well-known methods of development, and when you need to come up with a novel solution to a hard problem.

Adaptability

“Enjoying success requires the ability to adapt. Only by being open to change will you have a true opportunity to get the most from your talent.” – Nolan Ryan

Change happens. Get used to it. This is a hard one for me, to tell the truth. I really, really like having a plan and following it, adapting it to my needs, not those of others.

The fact is, in software development, the project you end up writing will not be the one you started. This can be frustrating if you don’t know how to handle it.

To become adaptive first requires a change in mind set. This mind set says that change is inevitable, it’s ok, and you’re ready for it. How do you become ready for it? This is a whole other topic in itself, and I will probably devote a separate essay for it.

Other than the shift in mind set, start using techniques and technologies that enable easy change. Things like unit testing, code coverage, and refactoring all enable easier modification of code.

In war as in life, it is often necessary when some cherished scheme has failed, to take up the best alternative open, and if so, it is folly not to work for it with all your might. – Winston Churchill

For me, the first step in changing my mind set is to not get frustrated every time things change (“But you specifically said we were NOT going to implement the feature to work this way!”).

Passion

I think passion is up there with humility in importance. It’s so fundamental, that without it, the others don’t matter.

Anyone can dabble, but once you’ve made that commitment, your blood has that particular thing in it, and it’s very hard for people to stop you. – Bill Cosby

It’s also the hardest to develop. I’m not sure if it’s innate or not. In my own case, I think my passion developed at a very early age. It’s been there as long as I remember, even if I had periods of not doing much with it.

I’ve interviewed dozens of prospective developers at my current job, and this is the one thing I see consistently lacking. So many of them are in it just for another job. If that’s all you want, just a job to pay the bills, so be it. (Of course, I have to ask, if that’s the case, why are you reading this article?)

One person with passion is better than forty people merely interested. – E. M. Forster

There’s a world of difference between someone who just programs and someone who loves to program. Someone who just programs will probably not be familiar with the latest tools, practices, techniques, or technologies making their way down the pipeline. They won’t think about programming outside of business hours. On the weekends, they do their best to forget about computers. They have no personal projects, no favorite technologies, no blogs they like to read, and no drive to excel. They have a hard time learning new things and can be a large burden on an effective development team.

Ok, that’s maybe a bit of exaggeration, but by listing the counterpoints, it’s easier to see symptoms of someone who does have passion:

  • Thinks and breaths technology
  • Reads blogs about programming
  • Reads books about programming
  • Writes a blog about programming
  • Has personal projects
  • These personal projects are more important than the boring stuff at work
  • Keeps up with latest technologies for their interests
  • Pushes for implementation of the latest technologies (not blindly, of course)
  • Goes deep in technical problems.
  • Not content with merely coding to spec.
  • Needs an outlet of creativity, whether it be professional (software design) or personal (music, model building, LEGO building, art, etc.)
  • Thinks of the world in terms of Star Trek

Just kidding on the last one…

…(maybe)

That’s my list. It’s taken a few months to write this, and I hope it’s genuinely useful to someone, especially new, young software engineers just getting started. This is a hard industry, but it should also be fun. Learning these attributes, changing your mind set, and consciously deciding to become the engineer and programmer you want to be are the first steps. And also part of every step thereafter.

Nobody is born with any of these–they are developed, practiced, and honed to perfection over a lifetime. There is no better time to start than now.

* The Screwtape Letters, C.S. Lewis