Working on an MFC app that has just been converted to Unicode (finally!), I noticed that one button (which is created dynamically) is too small to fit the text in Korean (and Russian and a few other languages).
The code was calling something like:
It seems correct, but these script languages are throwing it for a loop–the measured size is much smaller than it should be. The GetTextExtent documentation doesn’t shed any explicit light on this subject, but may hint at it.
The solution? DrawText. There is a flag you can pass to tell it to calculate the rectangle needed instead of drawing.
It’s important to initialize the rectangle to zeroes because, as the docs say, it only modifies the right and bottom members of the rectangle.